![]() If you had PSD with transparency you might start seeing white color on the edges. Unity tweaked colors to “remove” matte, but this has ceased as of 2018.2. You can ignore dilation in this document, the important part is the note that states that you want to have an “opaque” image with a separate alpha channel/mask (instead of having transparency). The process of preparing alpha channels properly is described in our how to prepare alpha channels documentation. ![]() When having actual transparency, Photoshop will tweak pixel colors to blend them with matte (background) color. Photoshop Data file (PSD) import using transparency See the Multiplayer and Networking section for more information on networking in Unity. You can no longer use it in your projects in Unity 2018.2. This feature was deprecated in Unity 5.1 and has now been removed. Multiplayer: The deprecated legacy networking APIs have been removed (RakNet based) The UIElements.ContextualMenu menu action callbacks now takes a ContextualMenu.MenuAction parameter instead of an EventBase parameter.ĬontextualMenu.InsertSeparator takes an additional string parameter. This page lists any changes in 2018.2 which might affect existing projects when you upgrade from earlier versions of Unity ![]()
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